what business does an art director have creating a copywriting game?
Hi, I’m Todd Turner,
the creator of Wash-a-Pig
This game originated from helping my creative team (mostly designers) write better copy.
I needed something that was work-adjacent. Not real work. Not real clients. Not real problems.
Something fun.
Play is an even better teacher than experience.
I didn't know it at the time, but there's actual science behind this.
Creative work in advertising and marketing always has parameters - client, product, tone, medium, call to action. Working within those same parameters day in, day out rarely yields fresh, new ideas. But when we play, our brains strengthen, we become more positive, and we can adapt easier to new challenges.
Source: Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul by Stuart Brown, M.D.
Unlike other creative ideation tools that prompt you with various ways to think about a task right in front of you, Wash-a-Pig isn't about a real project. And that's what makes it great. It's about play. It just so happens your creative work and mental health will improve.
connect
with todd
Don’t be shy.
Currently, I split my time between Wash-a-Pig and Up To Something.
I’m usually on LinkedIn talking about out of home advertising.
Or sitting on my butt, binging old sitcoms and John Carpenter movies.
Why creativity is exactly like washing a pig
Creativity is like washing a pig. It’s messy. It has no rules. No clear beginning, middle or end. It’s kind of a pain in the ass, and when you’re done, you’re not sure if the pig is really clean or even why you were washing a pig in the first place.
— Luke Sullivan, Hey Whipple Squeeze This